2020-05-25

Fleetcarriers Defense Has Issues

Fleetcarrier thrusters
In the recent beta for fleetcarriers I also took a look at them. Back in the first beta period I was filming one and being too close to it I blocked a landing pad. Being in outside camera view I did not notice the warnings and so the fleet carrier shot me down. That is not unexpected, but while that happened I had the feeling the first shots missed me. That was strange.

So now in the second beta I tried to reproduce exactly that. Find that spot where the automated lasers on the carrier just fail to shoot you down. After a few tries I found out, that you just need a fairly small ship and be really low above the main landing deck to be out of reach of the carriers guns. Here is a video showing how you can just sit there while the carrier tries to kill you:


There is a little additional trick to it: It works best with shields turned off - I only found that out after making the video, here you see my shields coming up and being shot off again. Every time the shields come up the hitbox of the ship gets a little bigger and the lasers hit, taking down the shields and causing a little hull damage to the ship. If the shields are kept down they never hit and you can sit there forever.

To get a nicer lasershow we tried this with multiple ships last weekend - and learned something new: The carrier does not try to fire at everyone. Until the first target is destroyed it continues shooting at whoever was there first. The others can pretty much do whatever they want around the carrier, it doesn't switch target. Bad for our planned graphic effect, but good to know. I once again have to thank all those great commanders of the Buur Pit community who always show up when there is a prospect to get blown up for science. Be sure to follow the linked youtube channel, I am pretty sure there will be some video of this experiment showing up soon.

This might become an interesting detail for gankers, I guess. If they bring a friend (do gankers have friends?) he could attract the gunfire of the carrier. And I asume this allows the actual ganker to happily do his mischief without being bothered by the powerful guns.